Prof. Ioannis Hatzilygeroudis is currently a Faculty member of the Department of Computer Engineering & Informatics, University of Patras, Greece. He is the coordinating Associate Editor-in-Chief of the International Journal of Artificial Intelligence Tools (IJAIT). He has been member of the PCs of many AI related conferences. He organized and was the PC Chair of the 19th IEEE International Conference on Tools with Artificial Intelligence (ICTAI 2007) and General Co-Chair of the 20th IEEE International Conference on Tools with Artificial Intelligence (ICTAI 2008). He also recently served as the PC Chair of the 10th International IEEE Conference on Information, Intelligence, Systems and Applications (IISA 2019). He is the founder of the series of the International Workshop on Combinations of Intelligent Methods and Applications (CIMA), being organized since 2008. He served as member of the Administration Board of EETN (Hellenic Association for Artificial Intelligence) for two periods, 2003-04 (General Secretary) and 2005-06 (Vice President). He has published over 120 papers in international journals, edited volumes and proceedings of conferences. His main research interests include: artificial intelligence, knowledge representation, knowledge-based systems, sentiment analysis, intelligent educational and e-learning systems.
Kostas Karpouzis is currently a Research Director at the Artificial Intelligence and Learning Systems Lab of the Institute of Communication and Computer Systems, National Technical University of Athens and the Head of Game Programming for SAE Athens. In his research, he’s looking for ways to make computer systems more aware of and responsive to the way people interact with each other using natural, affective interaction and intelligent, user-adaptive algorithms. He is also investigating how gamification and digital games can be used in classroom and informal settings to assist conventional teaching and help teach social issues and STEAM subjects to children and adults.
Kostas participated in the Humaine Network of Excellence, where he led research efforts in emotion modelling and recognition; the FP6 IP CALLAS project, where he served as Area Leader of Affective applications; the FP7 TeL Siren project (Technical Manager), which was voted Best Learning Game in Europe for 2013 by the Games and Learning Alliance Network of Excellence; the H2020 iRead project, which produced Navigo, the winner of the GALA Serious Games competition for 2018. In fall 2016, he authored a lesson on the TED-ed platform titled “Can machines read your emotions?”; the lesson surpassed 300.000 views in its first week, has been used by more than 240 teachers and has been translated to more than 20 languages. He has also co-edited a book titled “Emotion in Games: Theory and Praxis”, published by Springer in 2016.